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2nd semester - Week 1: Values and sketching the game

Updated: Apr 7

We opened the semester with great excitement because this semester we are building our product! We will start building a prototype for our product, gradually refining it for accuracy as we progress (:


This week, we narrowed down our "how might we" question to a specific context - "How might we encourage interaction between family members and grandparent who lives alone when one of them is coming back home?"

We also identified two values that the product aims to address and defined our value proposition (:


Additionally, we created a mood board to collect various elements related to the product its appearance, desired features, sizes, emotions, and feelings.

Noa suggested adding ideas on how to personalize the product or make the games more personal, which is crucial for our project. We consulted Aviad on how to develop the product.


Initially, we considered the game Reversi, but today we realized the need to consider technological obstacles. Consequently, we decided to switch to a submarine box game, which is easier to develop. We created a sketch for our new game.

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