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An asynchronous smart board game designed for grandparents and grandchildren to play over time and distance.
Game play
1

Placing boards
Each player, the grandparent and the grandchild set their board at home,
2

3

4

Setting pieces
Sending voice recordings
Sending voice recordings
One player sets his subbmarines on his board, while the other player needs to guess the locations,
The grandparent sends a recording of a location on the board where they think a submarine is located.
The grandchild then listens to the recording and sends back a recording of whether there was a hit or not
Principles design

Asynchronous

Over time and distance

Enriching the bond
A quick view of the process
The Team

Lidan Avisar
Computer Science

Dana Winter
Communications

Ergat Takele
Communications

Liel Freutwanger
Psychology

Itay Tulchinsky
Computer Science
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