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An asynchronous smart board game designed for grandparents and grandchildren to play over time and distance.

Game play

1

Placing boards

Each player, the grandparent and the grandchild set their board at home,

2

3

4

Setting pieces

Sending voice recordings

Sending voice recordings

One player sets his subbmarines on his board, while the other player needs to guess the locations,

The grandparent sends a recording of a location on the board where they think a submarine is located.

The grandchild then listens to the recording and sends back a recording of whether there was a hit or not

Principles design

Asynchronous

Over time and distance

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Enriching the bond

A quick view of the process

The Team

Lidan Avisar

Computer Science

Dana Winter

Communications

Ergat Takele

Communications

Liel Freutwanger

Psychology

Itay Tulchinsky

Computer Science

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