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Decision to change the game to one board

At the beginning of the week, we redesigned the game board according to our updated plan. However, we encountered an issue that led us to make a significant decision for the project's future. We decided to switch to a single game board, where in each game session, one side attacks, and the other defends.


This decision came about due to the technological complexity arising from multiple recordings per turn. In the original game, each player has two boards: one marking their own board and one for the opponent's board. Each turn, the player responds to the opponent with "hit/miss" on the chosen square and also selects a square to hit on the opponent's board. In the original game, this happens simultaneously with both players facing each other. But in our game, we use recordings, so the player needs to send two recordings each turn: 1) respond to the opponent with "hit/miss," and 2) choose a square.





The multiple recordings created a technological challenge because the play button only allows replaying the last recording sent. Therefore, if there are two separate actions that aren't sent in the same recording, it creates a complexity that can lead to misunderstandings.


Switching to a single board will make the game more user-friendly and straightforward. Most importantly, it will place the recording experience between grandparents and grandchildren at the heart of the game.




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